

TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear)

TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_MobileFlattened=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=10,MaxLODSize=10,LODBias=0)

TEXTUREGROUP_Shadowmap=(MinLODSize=10,MaxLODSize=10,LODBias=0,NumStreamedMips=3) TEXTUREGROUP_Lightmap=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=10,MaxLODSize=10,LODBias=0,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Effects=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_Cinematic=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_Character=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=10,MaxLODSize=10,LODBias=0) TEXTUREGROUP_World=(MinLODSize=10,MaxLODSize=10,LODBias=0) WholeSceneShadowUnbuiltInteractionThreshold=50 UnbuiltNumWholeSceneDynamicShadowCascades=3 UnbuiltWholeSceneDynamicShadowRadius=20000 MaxWholeSceneDominantShadowResolution=1344
